Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Monday, July 20, 2009

GamersUSA Video Podcast #02

GamersUSA Video Podcast #02

In this episode, we review DLC for Fallout 3 and Burnout Paradise, take a look at Battlefield 1943 (downloadable for both Xbox Live and PSN users), and discuss some of the upcoming Xbox Live Arcade titles.

GamersUSA Video Podcast #02 from GamersUSA on Vimeo.

Wednesday, February 25, 2009

Review: Street Fighter IV (PS3, 360)

Street Fighter is back and better than ever.  Capcom's outrageously popular Street fighter series has accomplished "the impossible" in its latest title: reinvent while maintaining the roots of the game.  I know it almost sounds like an oxymoron, but I assure you it is not.  While all new 3D rendered graphics and beautiful art styling take the series to a whole new level appearance wise, the main gameplay mechanics stay intact.  The fighter is still true to the Street fighter II roots in that it is strictly 2D.

A few new characters have been added to the series (Seth, Rufus, and Abel to name a few) but most of the lineup is compiled from you favorites like Ryu, Ken, Guile, and Chun-Li.  The gameplay remains solid as a rock while the story remains shallow and lame.  There is a new last boss named Seth... and he is the worst part about the game.  He is quite possibly the cheapest character in fighting game history.  I'm not exaggerating either, I've lowered the final score of the game because it is THAT bad.  Also, if you think you can alleviate the situation by lowering the difficulty, you're in for a rude awakening.  Seth fights exactly the same in every difficulty so unlocking characters (especially Akuma and Gouken) is not so much fun. (see image below for Seth)
Aside from the gorgeous graphics and solid gameplay, there are several gameplay modes to tickle your fancy.  From training mode to challenge mode, this game has a lot to do.  Let's not forget the online battle mode either!  There really is no difference between the PS3 version and 360 version other than the fact that if you want to use the d-pad for movement, you'll want to go with the PS3 version because the 360 d-pad is just awful.  The analog sticks on both consoles are a little sloppy but practice makes perfect.  As a side note, I thought I would also share the sexual exploitation in the game.  All of the girls in the game have unrealistically bouncy (almost like they float) breasts, and Cammy... well, I'll just show you a picture...  The left is the first thing it show when you start a fight with her and the right is her while fighting.  I'm not complaining by any means (I love it), but I thought I'd inform :)




On that note, Street Fighter IV scores a 9 out of 10.

9/10

-CA

Review: Noby Noby Boy (PSN-PS3)

Before I get into this review, I have to address an issue I've found with the Playstation Network.  Hardly any of thier games have demos, whereas if you went on, say, Xbox Live... Every XBL game has a demo.  Playstation needs to hop on that train... ANYWHO!

From the creators of the strange yet entertaining Katamari Damacy comes this... strange yet entertaining game.  Noby Noby Boy!  The game's premise is pretty straightforward, you control a character called BOY and you stretch him out and eat things to make him grow.  When BOY grows larger, GIRL also becomes larger as well, but that isn't all there is to it.  The game has you connected to the PSN and when anyone's BOY grows, it makes GIRL grow (there is only 1 GIRL).  Now, GIRL is far larger than boy, and when she grows, she grows outward from Earth to reach other planets.  So everyone that owns the game is working together to reach other planets.  So far, GIRL has reached the moon and is heading towards Mars.  Each planet is a level of the game, so everyone is working together to reach the next level.  Pretty unique concept if you ask me.



To those who enjoy more straightforward and/or linear game such as the Halo series, you may not enjoy this game as you will probably start playing and say, "So all I do is run around and eat stuff?  This is dumb..."  Whereas the more imaginative gamer would think otherwise as there are many things to do as you run around and eat things.  In the end, the game is a mere $5 so even if you do not like it, you didn't lose much dough in the process.  On the other hand if you do like it, that's a good game for 5 bucks!  


Noby does include trophies however there are only a few and there is no platinum trophy.  All trophies are attainable without getting to any planets that have not yet been unlocked.  There is no word yet though on whether or not they will add trophies as more planets come available or whether the game will continue on past pluto.  I give Noby Noby Boy a 7 out of 10.  The unique concept and gameplay won me over, but it definitely isn't a game for everyone.  The $5 price point helps though!

7/10

-CA

Wednesday, January 21, 2009

Review: Resistance 2 (PS3)

Resistance 2 starts off directly where Resistance: Fall of Man left off. You continue the story at Lieutenant Hale where you get airlifted out of Europe. A lot has changed for this game, versus the first Resistance. The first thing that you will notice is the graphics. HUGE improvement (as you would expect since the first was a launch title)! Everything is far more detailed than in the first game (especially the character models). The very next thing that you will notice is that this game is VERY BIG. Everything about this game is huge! The environments are bigger and better, the enemies are bigger and better, and the game itself is bigger and better. And the third thing that you will notice very quickly is that you can only hold two different guns at a time. While that last one may seem like a downer to some, it actually makes the game better (in my opinion) and more realistic (have you ever seen a soldier carrying 8 guns like you can in Resistance 1? Didn't think so).


The game is very much improved from the first, almost to the point where it makes Resistance 1 seem bad. There is a single player campaign mode as well as a co-op campaign mode. There is a 60 player multi player mode that is almost lag free! Insomniac really brought their A game for this title. Aside from the things mentioned already, they ditched the crappy four bar health system for the regenerative health system that almost all fps's now use (thank god). There is a much bigger variety of enemies and many of them are massive! It is a lot like Gears of War 2 with battle sizes and enemy sizes. Not only that, but they also brought many theme changes to the game as well. Most fps's are either run and gun (halo) style or hide and gun (gears of war) style. Resistance 2 provides a nice blend of the two, where sometimes you will have run and gun action sequences and sometimes you will have large battles in which the duck and cover method is required. Not only that, but some parts of the game even left you with a sort of survival horror feel to it. At one point you have to go through a large train tunnel which has hundreds of Chimera eggs throughout. Needless to say, you don't have nearly enough ammo to destroy all of the eggs, so you have to slowly creep through the tunnel and random eggs hatch and attack you as you do so. It gives a feel much like Dead Space during those sequences.  Just before that event in the game, you get a sort of Left 4 Dead feel when travelling through a neighborhood in which all of its' inhabitants have been turned into Chimera eggs, ready to hatch.  When you get to certain areas, a lot do hatch and they attack you.  Because these Chimera have just hatched, they do not have guns so they sprint towards you and beat you to death (much like in Left 4 Dead) and yes, there are a lot of them, much like in Left 4 Dead when a boomer vomits on you.  Anyway, enough with other game references!



The game proves itself to be a serious competitor in the intense competition of FPS games.  With the combination of new elements (controls, guns, enemies, environments, etc) it really shines especially if you've played the first Resistance title.  They even got rid of the boring narrative story telling of the first for a more personal truly FPS style of story telling.  In the end, Resistance 2 gets a 9 out of 10.  I'd say it's a much have for PS3 owners.  And if you play this game before the first and think you want to go out and buy the first... you might be left disappointed because it is THAT much better than the first.

9/10

-CA

Monday, November 17, 2008

Review: Little Big Planet (PS3)


Little Big Planet has to be one of the most creative games ever made.  Who would've thought that little childish looking "sackboys" and "sackgirls" could be so much fun?  In this game, you start out as a plain little brown sackboy.  As you traverse little big planet, you find lots of items that help you not only customize your sackboy, but also your little box that you start in and levels for you to create.  The game is a traditional platformer at heart.  You run around and jump over gaps in the ground, yadda-yadda-yadda.  But other than that, there are tons of puzzles and races for you to do as well.  The game play is simple and fun and when you add players it only gets better.  I have to say though, if you play with 4 people, make sure you all have a cohesive attitude and can move together because if not, it can turn into a real mess.  The camera isn't too forgiving for those who get ahead or fall behind.  While the initial loading of a level is slowed down a bit by having more players, the frame rate is spot on.
Everything in Little Big Planet is customizable.  Let's start with your sack boy.  Everything on your sackboy is customizable throughout the game.  You get new clothes, hair, facial hair, eyes, ears, noses, tails, colors (skins if you will), teeth, and even your sackboy's gender can be altered!  There are tons of costumes in the game that you can mix and match together and Sony has already released some free DLC on the PSN for two more costumes (one is an astronaut and one is a jack-o-lantern.  If that isn't enough, even your sackboy's emotions are customizable.  If you press a certain direction on the d-pad, it changes your sackboy's mood.  Left is scared, down is sad, up is happy and right is angry.  There are three "degrees" to each emotion and there is also the default emotion.  Want more, oh, there's more!  If you press L2 or R2, the sackboy's respective arms will move where ever you point the thumb sticks.  This is useless for the most parts as far as getting through the game is concerned but it's a lot of fun, especially when you aren't playing by yourself.  If you are playing with another person, when you are close to them and you flick the thumb stick hard enough your sackboy will smack the other sackboy.  You emotions also play a part in the are movement as there are different gestures that follow each emotion.  Default is pointing with the index finger, happy is peace signs, sad is thumbs down, angry makes a fist, and scared has open palms.  There is one last thing that you can do with your sack boy and that is make him move.  I don't mean left and right on the screen, I mean part of his body.  If you turn your controller in certain directions, your p.o.s. er, i mean, uh, sixaxis will move either your sackboy's head or pelvis in that direction.  If you press down on the left thumb stick, it will change which is being moved.
So, other than making your sackboy unique and playing platforming levels, what can you do?  Well you can make your own levels!  I must admit, when you first start doing this you will get frustrated.  There is a large number of tutorials that you are forced to go through before making specific things in your level.  My suggestion is to keep clicking the "next tutorial" button until you go through them all before you start.  Once you've done all of this, you can make tons of levels any way you want them.  The further you progress through the story levels in the game, the more objects and materials you will have to play with in your levels.  To the game's credit, you get a massive chunk of land to put your level on and the possibilities are literally endless.  There is a level that I played online that was made out exactly as the first dungeon from the Legend of Zelda (the 1st one on NES).  It was remarkable and I wish I knew how he built it, because you played as link, not as sackboy.  Well, if you want to know more just ask because this isn't a review of that kid's level.  Anyway, when you finish your level you can save it to your console and you can post it online for others to play if you like.  A note to anyone who posts their own level: Please play through it first and make sure that the obstacles you've made are physically possible and that there aren't any places to get stuck.  
Now, when you play online there are two things you have to deal with.  1) Whoever you're playing with and 2) the PSN and its tendency to sign you out for no reason at all.  Other than that, lag is at a minimum until you have 4 players from 4 different consoles.  Then it can get a little jumpy but nothing to write home about.  Online levels... You need to keep in mind that your average person is not very creative.  Most of the levels you will find aren't very good, but there are good ones out there (like the zelda one I mentioned before).  You can leave feedback on people's levels as well so when they suck, don't just say YOU SUCK!  Tell them what they could do to make the level better because otherwise they'll just ignore you.


Anyways, in the end, this is a MUST HAVE title for the Playstation 3.  It may look stupid and childish but it's really a lot of fun.   Endless hours of fun await in this game and when you get bored with it, make your own levels or play other people levels.  Then when that gets boring, bring other people over to play with you and I guarantee you the fun will be back.  Oh, and this game does have trophies as well (48 to be exact).  I give this game a 9 out of 10 for its awesomeness.

9/10

-CA

Tuesday, November 4, 2008

Review: AC/DC Rock Band Track Pack (Xbox 360, PS3, PS2, Wii)

Let me start by say this isn't going to be a normal review because this is not a normal game and thus, will not get a rating.  This is a stand alone track pack (you don't need either Rock Band game to play it) with 18 AC/DC songs (all live).  This game is full of disappointment, BUT THAT DOES NOT MEAN YOU SHOULDN'T GET IT!  (please read whole review before any decision making)  The first disappointment is the price.  $40 ($30 for PS2) for 18 songs?  Give me a break!  Secondly, the game is made on a bare bones version of Rock Band 1.  Everything is exactly the same as Rock Band 1 except there's only 18 songs, they're all AC/DC, the lag calibrating sucks compared to Rock Band 1's, there's only 1 venue to play at, and you can't make customized characters.  Other than these, it is exactly the same: hit or miss hammer ons (they fixed em in Rock Band 2, so why this has them still I'll never know), same menus, even the same loading pages!  


Ok, now to the positive things!  AC/DC rocks!  All of the songs are fun and the fact that they are from live shows gives the game a great environmental feel as far as sound goes.  The game actually has achievements (12) and I'm not sure if the PS3 version has trophies or not.  The game is challenging regardless as to which instument you choose; though the guitar and drums have some pretty intense solos that the bass and vocals can't compare to.  Despite all of the disappointing things about this, I would still recommend it; though not to everyone.  If you love AC/DC, buy it now.  If you just like rock band and aren't too crazy about AC/DC, wait until it goes on sale.  The game's most redeeming factor is that the songs are exportable onto your hard drive to be played on either Rock Band 1 or 2! **It is not an in game option.  There is a code on the back of the instruction book that you have to enter through XBL or PSN.  So don't think you can be slick and just rent the game and copy it onto your hard drive because the code only works once.**  And if you have Rock Band 2, this will rid the pack of all of the disappointing features!  The song list is as follows:
"Thunderstruck"
"Shoot to Thrill"
"Back in Black"
"Hell Ain't a Bad Place to Be"
"Heatseeker"
"Fire Your Guns"
"Jailbreak"
"The Jack"
"Dirty Deeds Done Dirt Cheap"
"Moneytalks"
"Hells Bells"
"High Voltage"
"Whole Lotta Rosie"
"You Shook Me All Night Long"
"T.N.T."
"Let There Be Rock”
"Highway To Hell”
"For Those About to Rock (We Salute You)”


This game will be available for the Wii on November 16th ($40).  Final Thought: Get it now if you love AC/DC.  Get it when it goes on sale otherwise.  Oh, and this game is ONLY available at Wal-Mart.

-CA

Tuesday, August 19, 2008

Uncharted: Drake's Fortune

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Okay, i know its been out since last year; but i just picked it up recently and want to share it with you. The team over at Naughty Dog Studios (Jak and Daxter series), taking influence from games like Tomb Raider, has created an awesome adventure game.

First let me familiarize you with the story a little bit. The protagonist of the story, Nathan Drake, is the last living descendant of Sir Francis Drake who apparently had a ring with coordinates to a treasure map that lead to a location that had some thing to do with El Dorado; you know the famous lost city of gold. As you can tell, this is a treasure hunting game. As you progress through the story, there are 60 small treasures hidden throughout the game that you don;t necessarily need to find, but it'll look good if Sony ever makes the whole trophy thing work. Which I think is an elaborate fabrication. Moving on....

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The gameplay is great. It seamlessly combines gunplay with savage melee combos that allow you to beat people's faces in with their own guns. When you do this they drop twice the amount of ammo that they would if you just blew their faces off with a shotgun.

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One other cool thing they integrated into the game is the ability to climb across ledges and traverse various cliff faces to get from point A to point B; which gets really cool when your thousands of feet above a roaring waterall. Nate's ability to keep his cool and have a good sense of humor during ridiculous gunfights keeps the game light-heart and comical amid bullets whizzing past your head.

The graphics are astounding. Using the PS3's powerhouse processor, Uncharted runs at 60 frames per second and at 1080i resolution. Which makes that waterfall I was talking about look fantastically real. Speaking about water; when swimming in the game you come out and your clothes are still wet. I thought it was a pretty cool extra. The foliage as well looks like a page out of National Geographic. Oh, the backgrounds: amazing.

Overall, i had a great time playing this game. I'm gonna give it a 7 out of 10. Honestly there is a con to this game, which is why its not an 8.5 (like i want it to be). Towards the end of the game, there is a very annoying plot twist that pretty much made me "wtf! r u serious?!", but I'll leave it to you to find out what that is. And trust me, you'll know when you see it.

P.S.: I want Nathan Fillion to play Nathan Drake if they ever make a movie out of this thing.

Thanks for reading
-JD

Sunday, June 8, 2008

Wii Fit review

 

What's there to say about Wii Fit that hasn’t been said before? Honestly, even grandparents know about the freaking thing.

Quick refresher if you don’t already know, Wii Fit is for the Nintendo Wii. It essentially has a balance board, which is ridiculously accurate, you may curse that you bought it.

Balance Board

Wii Fit is essentially a bunch of mini games, much like Wii Sports. Except all of these are designed with fitness in mind. Most of these got me sweating quite a bit. But I never exercise. I think most of the mini games that are here are good enough for most couch potatoes to get their blood flowing and to stop getting atrophy.

This perv is using a girl instructor

The problem with Wii Fit being a bunch of mini games is that if you would really like to use this for your primary source of exercise, is that it will annoy you trying to get a good workout going. And what I mean by that is, after every exercise, you will have to fiddle with the menus and get to your next routine. You cannot set up a “play list” of different mini-games, and just keep going.

The graphics in Wii Fit are very much identical to Wii Sports, so you will get no frills, Miis all over the place graphics. Not that's a bad thing. It fits with Nintendo’s whole vibe they are going with for this console. The only deviation you will get from this is when you do the real exercise training. You will get to choose from a male or female trainer. Both of which have NEVER seen, looked at, or touched a sun ray. But the thing is, viewing them makes it easy to see how to do an exercise correctly, so mission accomplished. Again, Wii Fit is not about wowing you with the graphics, unlike other games.

The sound is your usual no frills but strangely appropriate sounds. From the “Starting up” little girl voice, to the drum roll when obtaining your “Wii Fit Age” for the day, the game isn’t going to wow your ears with sound. The music is catchy but all together generic. Lets be honest, the whole point of this game is the balance board.

Now to the real reason this game is selling as fast as the Wii system itself, the balance board. Now Nintendo has had its fair share of useless peripherals. But this one really works. I its fun. As fun as the console that it came with is. It is so responsive, I could have sworn there was a fault line under my house, but I am wrong about that. I shouldn’t play this while strung out on coffee. Seriously, you lean forward it knows it. You lean right it knows it. You put a foot on the floor, it kind of knows it. This is a sold piece of equipment. It should be, its essentially 4 scales in one unit. So yes, Wii Fit knows how fat you are, up to 330lbs.

So the big question is, do you buy Wii Fit. For me the answer was a solid yes. I need to start exercising, I like video games, I hate gyms. I win. I mean, who is going to tell me I have a high score at push ups at a gym? No one! I need points, I grew up with them, so this satisfies that want and need. Is it going to end up collecting dust in my closet in a month, hopefully not but I think with most people it will.

For my review I will give Wii Fit a 4, simple because again Nintendo is creative and crazy enough to try something so weird, and it works. The balance board is innovate, not as much as the Wii Controller itself, but still amazing. I am just hoping Skate on Wii uses it.

Wednesday, April 16, 2008

Review: Gran Turismo 5 Prologue (PS3)

It has finally arrived, though not in the form most of us would have liked (by that I mean a full Gran Turismo game). Gran Turismo 5 Prologue has received a lot of bad talk because it is not a traditional "full" Gran Turismo title, but if you ask me, I think it is a great way to get people excited for Gran Turismo 5 especially since it won't be released for about a year. Anyway, I'll start by listing the cars and tracks in the game since there are so few and many people don't know the lists.



Cars:
Acura- '91 NSX
Alfa Romeo- '06 147 TI, '06 Brera 3.2 JTS Q4
Aston Martin- '06 DB9 Coupe
Audi- '07 R8 4.2 FSI, '07 TT Coupe 3.2
BMW- '03 Z4, '07 135i Coupe, '07 M3 Coupe, '07 Concept 1 Series tii
Chevrolet- '06 Corvette Z06
Citroen- '05 C4 Coupe
Daihatsu- '02 Copen, '07 OFC-1
Dodge- '02 Viper GTS, '06 SRT-10 Coupe
Ferrari- '06 599 GTB, '06 F430, '92 F40, '76 512BB, '07 F2007 (F1 car)
Ford- '07 Mustang GT, '06 GT, '06 Focus ST
Honda- '04 Integra Type R, '02 NSX Type R
Jaguar- '06 XK Coupe
Lancia- '91 Delta HF integrale Evoluzione
Lexus- '07 IS-F
Lotus- '04 Elise 111R, '96 Elise
Mazda- '07 Atenza Sport 25Z, '02 RX-7 Spirit R Type A, '07 RX-8 Type S
Mercedes Benz- '02 SL 55 AMG
Mini- '06 Cooper S
Mitsubishi- '05 Lancer Evolution IX GSR, '07 Lancer Evolution X GSR
Nissan- '02 Skyline R34 GT-R V-spec II, '07 Fairlady Z Version S, '06 Skyline Sedan 350GT, '07 Skyline Coupe Concept, '07 Skyline Coupe 370GT, '05 GT-R Prototype, '07 R35 GT-R
Renault- '00 Clio Sport
Subaru- '07 Impreza WRX STi, '05 Impreza WRX STi Type RA
Suzuki- '95 Cappuccino, '07 Swift Sport, '07 Cervo SR
TVR- '00 Tuscan Speed Six, '02 Tamora
Volkswagon- '01 Golf IV GTI, '05 Golf V GTI
That is it for the cars... sort of. You see, for some reason, the folks over at Polyphony Digital decided to not add the modification of cars into the game (there is an option unlockable when you complete all of the events in C, B and A called Quick tune which will allow for moderate tuning but nothing as extensive as the full game will have), which if you ask me, takes a lot away from the game. BUT, they somewhat made up for it by placing modified cars into the game.

Modified Cars:
Amuse- S2000 GT1 Turbo
Blitz- Dunlop ER34
Concept by Gran Turismo- 350Z RS, Corvette Z06 Tuned, Viper SRT10 Coupe Tuned, Ford GT LM Spec II Test Car, Elise 111R Tuned, Elise Tuned, Lancer Evolution IX Tuned, Lancer Evolution X Tuned, Skyline Coupe Tuned, Clio Sport V6 Tuned, Cappuccino HP Tuned, Swift Sport Tuned
(Art) Morrison- '60 Corvette
Mine's- '06 BNR34 Skyline GT-R
That is all of the cars in the game. As for tracks, there are only 6, but they have different versions to make for a true total of 12.

Tracks:
High Speed Ring (Forward and Reverse)
Daytona International Speedway (Superspeedway and Road Course)
Fuji Speedway (F1 and GT)
Eiger Nordwand (Forward and Reverse) [This is the track from GT HD Concept]
Suzuka Circuit (Full Circuit and East Circuit)
London (Forward and Reverse)



The game is laid out all in one easy to use menu screen which background shows gorgeous scenery and the car that you are currently using. The menu includes News (shows when there is an update and what it entails) GT TV (for videos which will be updated regularly. If you have the blu-ray disc version of the game, this is where you will find the Beyond the Apex video), Online (obviously for playing online), Rankings, Arcade mode, 2p Battle, Events (the 1p mode of the game), Garage, Dealerships, Replay, Options, Manual (views the instruction manual for those who downloaded the game off of the PSN), and Save. When you first start the game, you will be forced to install it onto your hard drive. This takes about 30 minutes... You start the game with 35,000 credits, which can get you a decent starting vehicle though there isn't too much to choose from.


Now to the important stuff, gameplay. I was thrilled to see and feel the improvements that they have made to the physics. Compared to Gran Turismo 4 and GT HD Concept, this game feels so good. In fact, the game feels so much better than prior installments that it almost makes you forget about the shortcomings of this not being a "complete" Gran Turismo title. The graphics are absolutely gorgeous. The new in-car view is just about as good as it gets, and environments put Forza 2 to shame. The races vary in difficulty though the A.I. needs imporvement though after the last interview with the developers of GT5, I think this is only because it isn't the full GT5. They spoke of having various difficulty levels for the full game including some where the A.I. will not only try to proevent you from passing, but will even try to force you into walls, etc. Though the thing that I am most impressed with is the framerate. I have done all of the C class races so far and a few of them include a 16 car lineup and the framerate has never dropped a bit. It's wonderful!

If this is just the small tiny taste of what is to come in Gran Turismo 5... It will be a force to be reckoned with. With talk of including car damage for the full game, I'm more excited for Gran Turismo 5 now than ever! The game is only $40 as opposed to $60 so you can't knock it too much for not being a "complete" Gran Turismo. The only true shortcoming I see with the game is the sound effects. Though they have somewhat dealt with the ridiculous tire screech noise, the car sounds aren't quite as authentic as you would hope espcially after seeing the great lengths that they went through to get the car's visuals to be as authentic as possible. If any of my opinions change as I further progress through the game, I will be sure to update this, but as for right now (after a few hours of play) I'm giving Gran Turismo 5 Prologue an 8 out of 10. (If it were $60 I would have scored it a little lower)

8/10

-CA

Sunday, March 23, 2008

Review: Army of Two

Army of Two,logo

You finished Gears of War, but still haven't had enough quality time with your online friend. Well Army of Two is here to help. You may be thinking that this game is not all that different from GOW, you are right and wrong. This game is definitely trying to be Gears, but it does enough different to make it worth playing.

Army of Two,gameplay



Army of Two is about two guys who are part of a private army, run by corporations. Their company is so good at handling missions that the government is considering making these privatized armies the countries only military. Before that can happen some things come to light that put our main two characters to the test. Obviously they are up to it, I mean they wear steel hockey masks to battle. The story in itself is fairly decent and is very similar to the better action movies. The story revolves around September 11th, but in a tasteful manner. Overall the story is satisfying. Most of the jokes in the game will even make you laugh the first time you hear them. This game however is very M rated.

The graphics on Army of Two will not disappoint, make sure you get to see this one on a HDTV. The models of you main characters are nice a detailed, from their war torn masks, to their pimped out guns. I'll explain more about that in the game play section. But back to the graphics, the blood does indeed flow. And it looks decent as it splatters on the camera. Also the bad guy models are decent and easy to see from a distance. The environments are very nice and varied. Each location will not make you think you have already been there as it like a new spot.

The game play on this game is mostly great. Now the reason I say mostly great is due to the fact that it is a co-op game. With it being co-op means that your partner needs to be good. No problem if you are playing online with a friend online or at home. Not so good if you are using the CPU to control your partner. The computer sometimes is fairly decent. Other times, you may just want to get a pet monkey and give it the controller. That being said, the enemy AI is fairly decent, and at the professional level a bit of a jerk. The computer will actively seek out better cover if it notices you coming around a side, which makes the game that more challenging. A huge problem I have with the game is the distance at which shotguns can shoot, which is the equivalence of a football field. You will be struck down by enemies shooting from somewhere off screen and your power will quickly diminish. But the coolest part of the game is upgrading your weapons. What I mean by that is you can add all kinds of things to the front of you gun, including a shotgun or grenade launcher just to name a few options.

Army of Two,gameplay


Overall Army of Two is worth checking out. It has great game play for the campaign mode. It also has an online two vs two mode where the teams are pitted against each other while trying to complete objectives. There is enough here to warrant a purchase, and if you loved Gears you will enjoy this one. I give it a 4 out of 5.



Wednesday, March 5, 2008

Review: Lego Star Wars: Complete Saga (Xbox 360, PS3, Wii, PC, DS)

Ah, yes. The latest installment of the Lego Star Wars series. I figured I would give this a review in light of the upcoming Lego Batman and Lego Indiana Jones games. I'll start off with the console version, whereas I have the PS3 version. I had Lego Star Wars 1 for Gamecube and Lego Star Wars 2 for Xbox 360, so I pretty much thought I knew exactly what I was going to get. It was a matter of whether or not it would live up to what I expected. I thought I was going to get a polished version of both games with a few extras. Well, it did, more so than I even expected!

The graphics are as good as they are going to get for a Lego game, which is fantastic. You literally look like little legos running around (except they're a little more flexible than real legos). The music and sounds are straight from the movies and 100% perfect. Apart from the old versions, there are a few more characters, a few extra 'extras', and even a few extra'ish levels. But the fun doesn't stop there.
In Lego Star Wars, you start off in what I will call, for lack of better words, the overworld. It's nothing like an overworld in most games but it is where you choose what episode and chapter you will play. But it is free roaming and such like an overworld area. Well, I found that there was so much fun that you could have in this little overworld area. (see pic below)

That is a picture I took with my camera of my TV (which explains the odd look to the picture), and I took this picture because of how ridiculous I thought this was (in a funny way). You don't just walk outside and there's a race track and go-kart thing, you have to do a few things to get them there, but this is one of the things I love about the Lego Star Wars series. Random stuff thrown in to make pure hilarious fun. The game is simple and fun, with plenty of game modes (including a new challenge mode for each stage), you won't get bored easily. The controls are great and easy, though the flying levels are still a little awkward. I give the console versions an 8 out of 10.

8/10



Now in the DS version, you obviously expect a downgrade in graphics and sound because the DS is not a powerhouse system. The graphics are quite superb for it being on the DS though. The screenshots your see from here on are actually from the DS version.


To be honest, there isn't too much different in the DS version from the console versions. There are the obvious shortcomings due to lack of storage space on the DS cart. Less levels, different sometimes shorter levels, not as many extras or characters, and it was semi side-scroller in play. But that doesn't make it much worse of a game at all. It is definitely a great portable edition of the series.
The only thing that really bothered me about the DS version is the cutscenes. They were basically stop-motion animation. A bunch of still images spliced together, they are so annoying to watch. They almost take the humor out of the cutscenes. The controls are the same as the console versions except for a few touch add ins (some you don't need to use). Now that isn't to say that the DS version is completely lacking. It has many extras that the consoles don't have. Quite a few mini games, most which utilize the touch screen. You can definitely tell that the game was built from the ground up for DS and not horribly ported. The game is great and if you like Star Wars, you'll like this game. I'm going to give the DS version a 7 out of 10.

7/10

-CA

Monday, March 3, 2008

Review: Mass Effect (Xbox 360)




I'd like to start this review off with a little bit of rumor control. I've read a lot of rumors about the sex scenes in Mass Effect and I would like to shoot 'em all down before we get into the game. The box of the game does say brief nudity but I would say nudity so brief that it isn't even worth mentioning. Sorry folks. There are two different times in which you can get into a sex scene in a playthrough the game, the first that arises (and unless you've heard about it, you probably won't get it because it's kind if weird how it happens) is with an alien race (asari) that only has 1 sex which is female. No nudity, though there are provocative scenes. Doesn't matter if your character is a guy or girl, you can get it. The second is near the end of the game and if you are a girl you can do a guy or an asari, if you a guy you can do a girl or an asari. It's nothing that will spawn a masturbation induced coma, but it was enough for the esrb to say brief nudity with the side view of a butt and part of the side of a boob (nothing you wouldn't see by simply walking down the street). But seriously, if you're expecting something out of those scenes, you will be disappointed. Having said that, let's review the freakin' game already.






I don't want to give too much of the story away in this review since it is one of the things that makes the game great (Don't wanna ruin it for ya). The game isn't your conventional shooter or RPG, though it is both. You start off building your character, male or female (has to be human though). You can choose the first name but your character will always be addressed as Commander Shepard. You can custom design your character's looks, or use the default, or use the 'cycle presets' option. The game (obviously) takes place far in the future and offers an entire galaxy for your exploration pleasure. The game starts you off on a sort of rescue mission where you get a distress call for some of your fellow Alliance military (human military) members on a local planet. The distress call is a video and is quite intense and certainly sets the mood for the game. When you get the the planet, a lot of stuff happens but most importantly a Turian (another alien race in the game) spectre (which is basically a rank that can be achieved that makes in the person able to travel anywhere without any legal attachments and are considered by many to be "above the law") turns out to the bad guy of the game... (his pic is below)


Now I feel as though I've given too much away even though I've only told a tiny bit of the story. On with the review then! So the graphics... jesus, just look at the picture above, they're amazing. Bioware certainly didn't hold back in the graphics department on this one. In fact, the graphics are so good that the xbox 360 can't keep up. Bioware thought that they could be clever and mask this little fact though. When you start the game, its graphical default settings are set to film grain 'on' and motion blur 'on'. The film grain is there so that you don't notice when things are 'undrawn' as I like to say, then are suddenly super sharp looking. I personally hated the film grain so I turned it off and that made the 'graphical lag' as I like to call it, much more noticeable. Also, many people know that the motion blur is used in many games to help with framerate issues. If the image can be blurred, it doesn't need to be drawn super pretty, thus it hekeep the frame rate even. Well, when you turn the film grain off, the motion blur gets really annoying so I turned that off too. Now this might sound like a big deal to a lot of people but it really is not. The level which this graphical lag occurs is often yet minimal (happens frequently but it's never anything major). I don't know why they added the motion blur because through my entire first runthrough the game I never notice the framerate decline and I had it off. The game is gorgeous, hands down and graphically for this review... that's the bottom line.






What's next? Sound! The game's sound effects and music are absolutely delightful. The voice acting for all of the in-game characters are amazing. I would go as far as to say that this game has the best voice acting out of any game ever made. Having said that, it does have a minor flaw. While the voice acting is spot on and the graphical motions of the characters are amazingly realistic, the characters hardly ever show any sort of emotion. This is the only thing in the game that actually bothered me.




The gameplay and controls are great, very easy to get used to even with technical moves. Like any rpg, you get experience points which lead to level ups as you progress through the game. With the level ups you get points that make your character stronger in whatever field you choose them in. Simple yet intuitive. You have 4 firearms on you at all times, a pistol, a sniper rifle, a shotgun, and an assault rifle. All guns are upgradeable and have multiple series'.


I feel as if I've only been pointing out flaws (the very few that the game has) and not saying enough about how great it is. The game is awesome in every way. You have dialogue options (oftentimes, a lot of them) which give the game a significant replay value. After your first runthrough you unlock hardcore mode and if you manage to beat that you unlock insanity, which are also a huge factor in replayablility. One of my favorite things about the game for me would have to be freedom. I don't mean the fact that it is free roaming (though that is great), I mean the things you can do. The developers went above and beyond for many dialogue situations. I know when I play certain RPGs and am threatened by characters, I think to myself, why can't I just shoot them? Well, a few times in Mass Effect, you will get that option; and you will get a kick out of how it happens too!




In the end, overall, this game is great. In depth story with a few twists make for a great rpg; solid controls and functionality make for a great shooter. With plenty of worlds to explore and seemingly endless amounts of side missions, you won't get bored with this game very soon. The graphics are amazing though the xbox 360 will sometimes have to play catch up, it is nothing that will hinder your gameplay experience such as framerate drops, etc. With great effects, and an incredible cast (of both characters and voice actors) you really can't go wrong with picking up this title. I give Mass Effect a 9.5 out of 10. If you're looking for an xbox 360 game to hold you over for a while, I definitely recommend this one! And if you don't have an Xbox 360, no worries for it is coming to the PC on May 6th. I can't wait for the sequel(s).

9.5/10

-CA

Sunday, March 2, 2008

The Tony Hawk Franchise: From Life to Dying

When I was about 13 years old, I had gotten an issue of Nintendo Power that had announced that the world famous skateboarder, Tony Hawk (along with Activision and Neversoft), would be putting out a game called 'Tony Hawk's Pro Skater (THPS)'. Me, being a huge skateboarding fan, was extremely excited about this new genre of gaming no one had thought of before now. In this review, I am going to attempt to score each of the games in the franchise so that you know which TH titles to purchase when you feel like some old school gaming.



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Let's start off with the very first one: 'Tony Hawk's Pro Skater'. I had this particular version for N64 (also available on PS and Dreamcast). It was probably the most difficult thing for me to grasp at the time. Combos, lines, and the ever-emptying 'special meter' added to the difficult level (not to mention the two minute timer on every level); but after about 2 hours, I was a pro. The game included 10 pro skaters right out of the X-Games, plus 3 unlockable secret characters. Each skater had their own style, tricks, and special move that could be performed only when the 'Special meter' was full. It also featured a two player mode, where friends could challenge each other in horse, graffiti, or trick attack. This game was pretty basic, probably because it was the first title in the series. Nevertheless, it was tons of fun, and, once you got the hang of it, kept you playing for hours.

7.5/10




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Now, 'Tony Hawk's Pro Skater 2' (N64). What can I say about this title except: MANUALS!! Yes its true, you could now manual (or nose-manual) to link your tricks together for bigger combos and bigger scores. This game also introduced a new 'create a' mode where players could create their own skater and create their own skatepark. With 3 more pro skaters and a slew of new secret skaters (including Spiderman), this game not only looks better, but also plays smoother when it comes to linking tricks and pulling off big combos. The only downfall to this title: no new two-player game modes. It was still Trick Attack, Graffiti, and Horse. Still fun, though.

7/10




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'Tony Hawk's Pro Skater 3' (GCN). What a step! On Nintendo's brand new system, the Gamecube, the Tony Hawk series really has a chance to shine. The graphics were amazing at the time and I was very impressed. They had now added bigger levels to skate, complete with pedestrians, traffic, and other skaters. Better 'create a' modes included the ability to color hair and clothing whatever shade you wanted and even more pieces in the skatepark editor. Added to the tricksets were the ability to perform flatland tricks while in manual to give you even bigger scores while linking your tricks. This game still had 13 pro skaters, but the jewel was the secret characters. This time around you could skate as Darth Maul, Wolverine, Kelly Slater, and a Demoness; each with their own movesets and amazing special tricks (Wolverine's Berserker was very cool). Personally, this was probably the most memorable TH game so far.

8.5/10




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'Tony Hawk's Pro Skater 4' (PS2). Say goodbye to Mr. Two-Minute-Timer. The biggest step in the franchise: free roam skating. now you could take all the time you wanted to skate and not have to worry about being in free skate mode. You pretty much go about the level and find people to talk to to complete objectives, and by doing this unlocking more levels and characters, getting closer and closer to becoming a pro skater. Neversoft also added some pretty interesting new tricks and moves. These included the ability to 'skitch' behind moving vehicles, by crouching behind it as you held on to the rear bumper. You could also skate on moving objects, and (one of my favorites) spine transfer over the gaps between quarter pipes, to link tricks together in a whole new way.


8/10




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'Tony Hawk's Underground' (PS2). The Tony Hawk series is now looked at in a whole new way. They've introduced a story-mode, wherein you create a skater to you and tour around the country completing goals to get closer to the top. On of the coolest things about this game is the addition of drivable vehicles, used to complete certain goals. You didn't need to be on your board the entire game; this time you could get off and on whenever you choose. Sometimes you needed to walk or run (or climb) to complete certain goals. The coolest thing about THUG was the create a trick option; you could create your own trick to be used as a special move, call it whatever you want, and assign it to whatever button combination you wanted. I myself have created some tricks with pretty wicked spins and flips, and upside-down, I might add.

8/10




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'Tony Hawk's Underground 2' (PS2). Activision and Neversoft take the series in a whole new direction. In this game, you are chosen to be a part of Tony Hawk's team, who is in a competition with Bam Margera's team to see who can prank the best in Bam's World Destruction Tour. Reminiscent of MTV's Jackass series, this game takes skating to a whole new level. By incorporating skating and driving, this title is one of the most fun yet. It's laid out a little different than past editions. In each level you have a pro skater, special skater, secret skater, and, of course, you. Each skater has different goals he/she must complete. Usually your secret skater is on a vehicle: Jesse James has a suped-up, two-wheeled chopper; and Steve-O has a mechanical rodeo bull that he rides on. They have also incorporated a 'tagging' feature where you can create your own graffiti tag and tag wherever you want. Also, this is the first game to have both a story and 'classic' mode. Classic mode is old school TH. each level has 10 goals and the two-minute timer. This is an all-around fun game and should leave you with hours of gameplay.

8/10




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'Tony Hawk's American Wasteland' (PS2). One of the best and my favorite TH game of all time. In this game you play a skater living in LA, who discovers an old skate park on some land owned by a renowned skater. Your goal in this game is to go around to the various cities and collect parts to add to the park to make it the biggest and baddest skatepark ever. In this game there are no load times; its just one massive world. The load times are cleverly concealed by hallways that link each level together. This is the first TH game to feature ridable BMX bikes, you are able to freely switch between bike and board. A cool feature that was added to this game are the various old school Dogtown-esque style of skating; including the cool 'bert-slide' that you can use to link some flatland tricks together. With a cool story mode and tons of hours of gameplay, this game is worth playing, even now.

8.5/10




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'Tony Hawk's Project 8' (360). Just by the title you can tell that they were running out of ideas for the next in the series. Unfortunately, Neversoft failed to please gamers with their attempt at the next great TH game. Where should I start? First: one of the things that made this series great was virtually nonexistent, the 'create-a-skater' mode. A very weak story-actually, there really was no story at all. What happened? TH was doing so good. Sure the counting the number of bones that were broken when you bailed was cool, but besides the 'Nail-the Trick' (a matrix style slow-mo, fliptrick mode) that was the only thing that was different. Sure the graphics were alot better on the next-gen console, and the skating physics were cleaned up, but give me more story, more of that TH feel. Unfortunately, this title just doesn't cut it in my book.

5/10




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'Tony Hawk's Proving Grounds' (PS3). Sorry, folks, the series is just getting worse as the years go on. With tough competition that year, what with EA's amazing 'Skate', Neversoft wasted precious time and money putting out the next installment. In THPG, you are, once again, a nobody, who is trying to hit it big in skating. This time you are living what they call the 'rigger lifestyle' (whatever that is). It pretty much means you make ramps and rails out of whatever you find lying around a deserted parking lot or warehouse. It, surprisingly, has worse graphics than THP8, which is weird considering its on Sony's powerhouse: the PS3 (8 cores, anyone?). Needless to say, I didn't bother progressing through any of the story. It was that much of a disappointment.

2/10



There is one thing that I would like to touch on. The music and song selection of all the TH games has been awesome in every title. Starting with just a few songs in the first couple of titles, to having massive 80 to 100-song playlists in the newer ones. The mix of music style is second to none. With artists such as Rage Against the Machine, The Bravery, My Chemical Romance, and even classic rock like ACDC's 'TNT'. Don't get me wrong, the games have also had many hip-hop songs including artists like KRS-One, Xzibit, and even N.W.A's 'Express Yourself'. The games even included Frank Sinatra's 'That's Life', and Johnny Cash's 'Ring of Fire'. The music, I think made the game for me sometimes. Its just good to have great music playing while your tearing up the town!


Thanks for reading
-JD

Look for a full review of EA's 'Skate' later this month.