Monday, November 10, 2008

Preview: Mirror's Edge (PS3, Xbox 360)


Out this week for the Playstation 3 and Xbox 360 is another all new IP from EA called Mirror's Edge.  Mirror's Edge is made by EA's DICE studio, which last made a great impression with Battlefield: Bad Company, so I have high hopes for this game.   The game takes place in the future where information has become possibly the most valuable commodity.  Communication in this world is heavily monitored by some sort of totalitarian regime so the only way to get information for one person to another without it being compromised is by what they call "runners".  Runners carry this information and bring it to the people who require it by travelling on foot.  This might not sound very exciting until you see that most of the time, you are travelling by rooftops.  In the game, you play as a runner named Faith (see pic below).  The game's most unique selling point would be the gameplay itself.  The camera is at first person, but it definitely wouldn't be labeled a first person shooter.  This is a first person action adventure.  
A demo version of the game has already been released on both the Playstation Network and Xbox Live.  If you haven't tried it out yet, I highly recommend it.  The demo starts out with you as Faith, recovering from an accident that you had the last time you had a mission.  This is the demo's excuse for teaching you the unique controls scheme.  My biggest surprise is how well the controls actually work.  After an obstacle course or sorts, you head out with a fellow runner and do a sort mission and then the demo ends.  Enemy interactions are quite unique in this game as the most important aspect isn't killing them (though if you acquire a gun you can), but is disarming them.

In the end, I am personally anxious to see the final product of this game.  It is unique and can turn out to be great, but through the demo you can see many areas where the game could POSSIBLY fail.  Let's hope DICE thought all of those areas through and EA can get two great new IPs out in one year (this and Dead Space).  Here is the official trailer.

-CA

Friday, November 7, 2008

First Impressions: Gears of War 2 Single Player Campaign (Xbox 360)

I managed to pick up my Gears of War 2 Limited Edition earlier today and cram some gametime in and needless to say, I was impressed.  For those wondering, the limited edition comes with an art book, special packaging, a free DLC code for a gold plated lancer assult rifle for multiplayer, and a free DLC code for a Gears of War 2 theme that has been optimized for the NXE.  Both versions of the game come with a free DLC code for a 5 map map-pack for multiplayer and a 48 hour trial of XBL.  The game appears to be told from more of a narrative vs how the first Gears game was.  I'm playing through on the Hardcore difficulty on my first time through the game and I am impressed with a number of things.  First and foremost would be the enemy AI.  Sometimes you feel like you're playing online against actual people because the locusts really work as a team.  They hide in seperate areas and when you go after one, the other attacks and vice versa.  They also heal each other when they are almost dead just like you can do in co-op.  I have only come accross one new gun so far, that being the Hammerburst assult rifle.  It's a powerful assult rifle that shoots as fast as you can click the trigger.  It has a bit of recoil but is definitely a fun gun.  The graphics are beautiful (as expected) and the sound is as well (same as GoW1).  I have yet to play in Co-op or online so there isn't really anything I can say about it at this time but I wanted to post this for the people who were wondering if this is as good as the first.  The answer is, no.  It is much better than the first.  I'd say it's a must-have for Xbox 360 owners.


-CA

Tuesday, November 4, 2008

Review: AC/DC Rock Band Track Pack (Xbox 360, PS3, PS2, Wii)

Let me start by say this isn't going to be a normal review because this is not a normal game and thus, will not get a rating.  This is a stand alone track pack (you don't need either Rock Band game to play it) with 18 AC/DC songs (all live).  This game is full of disappointment, BUT THAT DOES NOT MEAN YOU SHOULDN'T GET IT!  (please read whole review before any decision making)  The first disappointment is the price.  $40 ($30 for PS2) for 18 songs?  Give me a break!  Secondly, the game is made on a bare bones version of Rock Band 1.  Everything is exactly the same as Rock Band 1 except there's only 18 songs, they're all AC/DC, the lag calibrating sucks compared to Rock Band 1's, there's only 1 venue to play at, and you can't make customized characters.  Other than these, it is exactly the same: hit or miss hammer ons (they fixed em in Rock Band 2, so why this has them still I'll never know), same menus, even the same loading pages!  


Ok, now to the positive things!  AC/DC rocks!  All of the songs are fun and the fact that they are from live shows gives the game a great environmental feel as far as sound goes.  The game actually has achievements (12) and I'm not sure if the PS3 version has trophies or not.  The game is challenging regardless as to which instument you choose; though the guitar and drums have some pretty intense solos that the bass and vocals can't compare to.  Despite all of the disappointing things about this, I would still recommend it; though not to everyone.  If you love AC/DC, buy it now.  If you just like rock band and aren't too crazy about AC/DC, wait until it goes on sale.  The game's most redeeming factor is that the songs are exportable onto your hard drive to be played on either Rock Band 1 or 2! **It is not an in game option.  There is a code on the back of the instruction book that you have to enter through XBL or PSN.  So don't think you can be slick and just rent the game and copy it onto your hard drive because the code only works once.**  And if you have Rock Band 2, this will rid the pack of all of the disappointing features!  The song list is as follows:
"Thunderstruck"
"Shoot to Thrill"
"Back in Black"
"Hell Ain't a Bad Place to Be"
"Heatseeker"
"Fire Your Guns"
"Jailbreak"
"The Jack"
"Dirty Deeds Done Dirt Cheap"
"Moneytalks"
"Hells Bells"
"High Voltage"
"Whole Lotta Rosie"
"You Shook Me All Night Long"
"T.N.T."
"Let There Be Rock”
"Highway To Hell”
"For Those About to Rock (We Salute You)”


This game will be available for the Wii on November 16th ($40).  Final Thought: Get it now if you love AC/DC.  Get it when it goes on sale otherwise.  Oh, and this game is ONLY available at Wal-Mart.

-CA

Monday, November 3, 2008

Correction/rebuttal to HD confusion

Just a minor note to add to Josh's little rant... The problem with the Playstation 3 games not being 1080p does not lay with Sony (in fact the only 1080p game you listed was made by Sony) but it lies with the developer.   I don't know what the problem is, whether it is just ridiculously hard to make PS3 games 1080p or whether developers are just too cost conscious to the point where they're almost lazy; but for some reason there are an extremely limited number of games for PS3 that utilize 1080p and most of the are made by Sony.  Xbox 360 games with 1080p capibilities have been on the rise lately.  What's the deal?


-CA

Sunday, November 2, 2008

Nintendo, Nintendo, Nintendo......

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Oh, Nintendo........where do I start? How bout the fact that apparently only children and old people are buying from you this holiday season. At least that's what it looks like by what awesome games you're not releasing this year. Where's Zelda? Metroid? Mario? That Kid Icarus game you promised? I'm a hardcore gamer, I need the good old Miyamoto magic I know and love! Oh, whats that? Oh, he made WiiMusic? Oh, I guess that's the reason why you made him sign a contract that copyrights everything he thinks about for your own personal use; for ideas like that.

Can't forget about Animal Crossing for Wii! Apparently thats the game coming out this year for people like me. It comes with an awesome WiiSpeak speaker/mic so the whole family can play (for about 10 minutes). Don't get me wrong, Animal crossing is awesome, but Nintendo's attempt at online play is a little disappointing. XBL and PSN are doing it right by using headsets, which promotes privacy......which i like when I'm playing online because there always gonna be some 12 year old kid from upstate New York that has the dirtiest mouth and thinks its cool to talk like that cause his parents are asleep.

And where are we at with availability of Wiis? In the same boat we where two years ago when they launched. You have to know somebody that works at a major retail chain in order to get one, and everywhere seems to have them for about 10 minutes. Its the exact same thing with WiiFit. I dont know if Nintendo is doing this on purpose or what, because supposedly they've increased production to 600,000 per month.

Well. I guess we'll have to wait until next holiday season to see if Nintendo picks up the ball again. Maybe a ball with Zelda, Mario, and Metroid on it.......maybe.

thanks for reading

-JD

PS: Microsoft. Keep it up!

HD Confusion

Ok. I know I'm probably not the first person that's wondered this, but maybe i should be the first to mention it. I recently got a chance to compare the specs of both the 360 and PS3 versions of Fallout 3. I was surprised to find out that the PS3 version is in 720p, while the 360 version is in full HD 1080p greatness. Now, tell me how this is possible! 360 games are on dual-layer DVDs (12.4GB), and PS3 games are on dual-layer bluray discs (50GB). Why would a game with such an open world and countless features be able to run in 1080p off of a DVD? Either Microsoft is lying or Sony is holding back.

Now, this has happened with certain games, where I notice a difference in graphics during gameplay. Games such as Grand Theft Auto IV on 360 look amazing, while on PS3 it looks dismal. While playing GTA:IV (hooked up component, mind you, not HDMI) the explosions are the most realistic I've ever seen. Then I played my buddy's copy on PS3.......not as exciting. My question is: why? Bioshock also looks loads better on 360, than the PS3 port.

With Sony's "amazing 8-core cell processor", its possible that things like this are just too hard to program, which hurts the look of the game. But, Uncharted doesn't look so bad. LittleBigPlanet looks amazing. So what's their excuse? We may never know......

If anybody is able to answer this question, please comment.

Thanks for reading

-JD

PS: Nintendo? You're next.....

Wednesday, October 29, 2008

Review: Dead Space (PS3)

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The survival-horror genre is back and better than ever with a new IP from EA called Dead Space.  In Dead Space, you play a character named Issac Clarke who is an engineer aboard the USG Kellion.  The Kellion is called on to find and repair a mining ship called the USG Ishimura.  It just so happens that Issac’s girlfriend/wife (the game never specifies) named Nicole is also onboard of the USG Ishimura.  Unfortunately for you, things start going wrong right from the get go.  As you dock with the Ishimura, something hits your ship disabling on of the many autopiloting assist systems causing you to basically crash land onto the Ishimura.  As you venture into the Ishimura, you notice a lack of personnel and soon as you begin to investigate what went wrong with the Ishimura, you encounter your first necromorph.  I’m not one to give away a game’s entire story in a review as most people who read reviews have not purchased the game yet.  But I will say that the story of this game is wonderful and packs a few expected as well as unexpected twists.

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As far as gameplay and controls are concerned, EA did a great job of integrating a nice over the shoulder 3rd person setup with no HUD.  Your ammo is displayed from your weapon and your health and stasis energy is show on your suit.  Even in airless environments, your oxygen time is also displayed on your suit so that nothing will invade your field of vision as far as HUD stuff goes.  There are only 7 weapons in the game (plasma cutter, line gun, pulse rifle, ripper, contact beam, force gun, and the flamethrower) though they all are upgradable and have their definite pros and cons.  I’m quite partial to the line gun myself.  Everything that you obtain in the game is upgradable with items called power nodes that are found throughout the game and can be bought in the game’s store for 10,000 credits.  As you may have noticed from the names of the weapons; they are not typical by any means.  This is because the quickest way to kill a necromorph is to dismember it, and yes, this does lead to a very gory game.  There are many different environments within the ship; most notable are the zero-G and airless rooms (sometimes they are both).  The zero-G rooms have you navigate with gravity boots, but you can also travel from wall to wall doing what they call a zero-G jump.  There is a mini game in the later Chapters in the game called zero-G basketball where you utilize this move many times.  The airless rooms are super creepy as you can’t hear anything but yourself (or if something hits you) because there is no sound where there is no air.  Necromorphs tend to sneak up on you because of this and don’t bother trying your flamethrower because where there is no air, there is no fire. 

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As far as graphics go, though the game’s highest display capabilities are only 720p, the game is a graphical gem.  The character models, many kinds of necromorphs, the weapon effects, the environments are all gorgeous.  There’s nothing quite like watching a dead necromorph floating around in a zero-G room with blood spilling out and floating with it.  Sound…  Oh, what to say about the sounds.  I would like to shake the hands of every single person that had anything to do with making sounds in this game.  The ambient noises, the sounds of the necromorphs crawling through the air vents, the creepy random background noises; it is all just wonderfully done!  There is one point in the game where you walk into a large living quarters where several of the crew of Ishimura lay dead all over.  The room is very dark, and in the background you hear a faint and creepy iteration of twinkle twinkle little star and it freaks you out.

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Overall, the game is great.  There is rarely a point in the game where the developers don’t try to scare you (and more times than not, they are quite successful).  They even throw a cheap one in on the ending sequence.  The story is great and it is a blast to play, though sometimes you will not want to play because of what may come next.  But isn’t that what the survival-horror genre is all about?  I wish the game were a little bit longer personally but don’t take that as me saying it’s a short game.  It’s just so good that you will be kind of bummed when it’s over.  The only real replay value the game has going for it is for trophies/achievements (that’s right PS3 owners, it actually has trophies).  Though it does let you continue a re-playthrough of the game where you get to keep everything that you attained in your first playthrough as well as the unlocking of a new suit.  But that’s ok because EA has already announced a sequel (which this game begs for once completed) and if that’s not enough to get your fix, there is an animated movie prequel out on DVD and blu-ray called Dead Space: Downfall which tells the events which take place before the Kellion arrives on the Ishimura.  

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In the end, I give Dead Space a 9.5 out of 10.

9.5/10

-CA

Friday, August 22, 2008

Preview: Star Wars: The Force Unleashed

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Yes, folks, the wait is over. The people at Lucasarts have released the official demo for Star Wars: the Force Unleashed available on XboxLive and Playstation Network. I downloaded it yesterday and played it through, and then I played it through again, and again. It is shaping up to be a powerhouse of a title that will definately satisfy your thirst for a taste of the dark side.

You play a Darth Vader's secret apprentice named Galen Marek (codenamed "Starkiller"). The opening cutscene was especially satisfying. Vader sends you on an assignment and tells you to kill everything, Rebels and Imperials alike; you are not to be discovered and nothing will stand in the way of completing your mission. The game takes place between Episode III and IV, during the great Jedi purge ordered by Emperor Palpatine. You're pretty much responsible for seeking out and destroying any Jedi throughout the galaxy.

Keeping in mind that this was a demo, it looked good. The graphics when performing Force moves were especially unique and showed little details in the attributes of each move being performed. The controls could be a little tighter, though. It got a little awkward performing one move after another and I sometimes ended up just button-mashing to clear a room full of enemies. It seems, though, that once you get used to the controls, learn the combos, and master force-moves, you could probably unleash some pretty viscious attacks. The gameplay reminded me of the God of War series, with combos and powerups and also little button-sequenced boss fights. That being my only complaint, i was very satisfied with Force Unleashed. I think the Star Wars franchise needs something like this to appeal to the older gamers, plus I'm tired of playing as the good guys.

In conclusion, when this game hits store shelves on September 16th, I'll be one of the first to pick it up and I think you should too. Look for the full review of Star Wars: The Force Unleashed later in September.

Thanks for reading and may the force be with you.

-JD

Tuesday, August 19, 2008

Uncharted: Drake's Fortune

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Okay, i know its been out since last year; but i just picked it up recently and want to share it with you. The team over at Naughty Dog Studios (Jak and Daxter series), taking influence from games like Tomb Raider, has created an awesome adventure game.

First let me familiarize you with the story a little bit. The protagonist of the story, Nathan Drake, is the last living descendant of Sir Francis Drake who apparently had a ring with coordinates to a treasure map that lead to a location that had some thing to do with El Dorado; you know the famous lost city of gold. As you can tell, this is a treasure hunting game. As you progress through the story, there are 60 small treasures hidden throughout the game that you don;t necessarily need to find, but it'll look good if Sony ever makes the whole trophy thing work. Which I think is an elaborate fabrication. Moving on....

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The gameplay is great. It seamlessly combines gunplay with savage melee combos that allow you to beat people's faces in with their own guns. When you do this they drop twice the amount of ammo that they would if you just blew their faces off with a shotgun.

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One other cool thing they integrated into the game is the ability to climb across ledges and traverse various cliff faces to get from point A to point B; which gets really cool when your thousands of feet above a roaring waterall. Nate's ability to keep his cool and have a good sense of humor during ridiculous gunfights keeps the game light-heart and comical amid bullets whizzing past your head.

The graphics are astounding. Using the PS3's powerhouse processor, Uncharted runs at 60 frames per second and at 1080i resolution. Which makes that waterfall I was talking about look fantastically real. Speaking about water; when swimming in the game you come out and your clothes are still wet. I thought it was a pretty cool extra. The foliage as well looks like a page out of National Geographic. Oh, the backgrounds: amazing.

Overall, i had a great time playing this game. I'm gonna give it a 7 out of 10. Honestly there is a con to this game, which is why its not an 8.5 (like i want it to be). Towards the end of the game, there is a very annoying plot twist that pretty much made me "wtf! r u serious?!", but I'll leave it to you to find out what that is. And trust me, you'll know when you see it.

P.S.: I want Nathan Fillion to play Nathan Drake if they ever make a movie out of this thing.

Thanks for reading
-JD

Thursday, July 17, 2008

E3 '08 a Letdown?

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Well, I'm not sure about you guys but I feel a bit let down by this year's E3. I just didn't get too excited about much that was announced. I feel like I already knew everything. The only new game announcements that really caught me off guard were things like Pikmin (*shrugs shoulders*), FFXIII for Xbox 360 (glad to hear that the game is still actually being made, now if it'll only come out within' the next 5 years), GTA Chinatown Wars (who came up with that name?), Resistance Retribution, and KOTOR. Things like Fable, Gears of War 2, Resident Evil 5, Silent Hill Homecoming, Halo Wars, God of War 3, Rock Band 2, Guitar Hero World Tour, Guitar Hero On Tour Decades, and other big titles were already known about and did nothing but tease us about the fact that they are still months away. Nintendo would probably win the award for most disappointing at show. Wii Motion Plus? Oh you mean how the Wii remote should have performed at release? Wii music does seem fun though, but for the most part, other than a few DS announcements... Nintendo didn't have much to show. None of their "major titles" that they are so well known for are coming out (Donkey Kong, Mario, Zelda, Metroid, etc). Both Xbox and Playstation are about to be overhauled in terms of thier startup menu things... (unenthusiastically) yippie... And Sony is hinting at trophies on the PSP huh? How about they worry more about getting trophies on some freakin' PS3 games before they cross platforms with it! There are like 12 games out of hundreds that have trophies right now. I own about 23 PS3 games and the only one with trophies is Warhawk. What happened to the spectacle that used to be E3? That used to be where you heard ridiculous announcements of upcoming games that you haven't heard about yet and would excite you to the point where you could wait a year and tolerate it. Not where, oh, here's a demo that the few people that could attend the show can play of that game we've been telling you about for 2 years.

SPEAKING OF WHICH! I have a bone to pick with Polyphony Digital... WHAT THE F***?!??! I heard nothing of Gran Turismo at E3 other than Gran Turismo TV and that my friends, should have been up and running when you released GT5: P in the first place! Gran Turismo 5 had been in production since 2004 and we still haven't heard a word about it. Thy tease us with Prologue then say, 'oh it's only 1/10000th of what GT5 is going to be'. Well I hope so because you are taking your sweet time making it!

Sorry for that little rant but, as a huge racing game fan, my patience can only last so long. If Forza 3 comes out before Gran Turismo 5 I wouldn't be surprised one bit at this point. But now I'm off topic...

-CA